#include <SimData/Namespace.h>
#include <SimData/Vector3.h>
#include <SimData/Matrix3.h>
#include <SimData/Quat.h>
#include <osg/Vec3>
#include <osg/Matrix>
#include <osg/Quat>
Go to the source code of this file.
Functions | |
| osg::Vec3 | toOSG (Vector3 const &v) |
| convert simdata::Vector3 to osg::Vec3 | |
| Vector3 | fromOSG (osg::Vec3 const &v) |
| convert osg::Vec3 to simdata::Vector3 | |
| osg::Matrix | toOSG (Matrix3 const &m) |
| convert simdata::Matrix3 to osg::Matrix | |
| Matrix3 | fromOSG (osg::Matrix const &m) |
| convert osg::Matrix to simdata::Matrix3 | |
| osg::Quat | toOSG (Quat const &q) |
| convert osg::Quat to simdata::Quat | |
| Quat | fromOSG (osg::Quat const &q) |
| convert simdata::Quat to osg::Quat | |
See http://www.openscenegraph.org
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SimData version pre-0.4.0. For more information on SimData, visit the SimData Homepage. Generated on Tue Oct 14 12:06:40 2003, using Doxygen 1.2.18. |